![]() Aghanim’s Scepter makes Shallow Grave an AoE ability with 450 Radius. It has a relatively short cast range in the early levels which makes it not as strong in the early game, especially considering the 60 second cooldown at level 1. This spell is usually maxed after getting one point in it before level 6. Shallow Graveĭazzle prevents the target allied unit from dying for 5 seconds. The spell deals physical damage, so try to use it on enemies with low armor to maximize its efficiency. Poison Touch has a very low mana cost, and dazzle has a very large mana pool, which makes this spell quite spammable during the laning phase, especially if you bought a Clarity or Enchanted Mango. Overall, if you can be aggressive in the early game, it can be very good to get more than one level in the spell. The slow and duration also increase but these are slightly less significant. ![]() Between levels 1 and 2, the DPS more than doubles, the cooldown decreases, cast range increase and number of targets doubles. ![]() It can be good to get two levels, since all aspects of the spell increase with each point. The spell is usually left at level one and skilled lastly, since your other spells are usually more helpful. The duration of the spell is refreshed whenever an enemy takes damage. Strength gain decreased from 3.3 to 3.Also Read: Is Dota 2 Dying? Complete Dazzle Spell guide Poison Touchĭazzle poisons enemies in a cone, dealing damage over time and slowing them.Level 15 Talent Chakra Magic Cooldown Reduction decreased from 4s to 3s.Movement Speed bonus increased from +30 to +35.All Attributes bonus decreased from +8 to +6.Magic Resistance bonus increased from +20% to +25%.Havoc Damage Strength multiplier increased from 1x to 1.5x.Endurance Duration increased from 4s to 5s.Health Regen bonus increased from +15 to +20.Attack Speed bonus increased from +30 to +35.Attack Range bonus increased from +50 to +75.Spell Lifesteal increased from +6% to +10%.Other Attributes bonus decreased from +5 to +4.Primary Attribute bonus decreased from +10 to +8.Crackshot now prioritizes heroes as secondary targets.Mana Regen bonus increased from +0.5 to +1.25.Afterburn Burn Damage increased from 18 to 22.Boldness Enemy hero search range increased from 900 to 1200.Boldness Attack Speed increased from 15 to 20.Damage Block (Ranged heroes) decreased from 32 to 28.Damage Block (Melee heroes) decreased from 64 to 56.Health Regen bonus decreased from +5.5 to +4.75.True Sight Radius increased from 900 to 1000.Health Regen bonus decreased from 5.25 to 4.75.Barrier Mana Cost increased from 100 to 150.Magic Resistance bonus decreased from 25% to 20%.Health Regen bonus decreased from 8.5 to 6.Now also blocks physical damage from spells.Shroud now also converts physical damage from spells to mana.Recipe cost increased from 925 to 1050.Recipe cost increased from 1500 to 1700.Lifesteal from creeps on both Purchasable and Neutral items increased from 50% to 60%.Universal Heroes damage per attribute increased from 0.6 to 0.7.Heroes bonus attribute points can now be skilled starting at level 6.Cleared multiple tree paths that led to dead ends and deceptive looking terrain.Tormentor Reflect now always affects attacking hero, regardless of distance.When a stacked camp is killed, the player that did the stacking receives 30% of experience gained (same percentage as gold bounty).Observer Ward experience bounty increased from 50+6/min to 70+8/min.Picking up a wisdom rune now also grants experience to the lowest-level hero on the team (if the lowest-level hero picks up the rune, experience goes to the second-lowest-level hero).Looking for something specific? Click one of the links below to jump to.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |